The designer of Septurian Might built a world he doesn't fully agree with.
That tension is what makes it worth following.
New piece for Systems of Play β a brand new section at Videojogos: Boas Leituras' Substack.
videojogos.substack.com/p/from-novel...
#indiegames #indiegamedev #gamedesign
What a piece. At a moment when we're constantly being pitted against each other, games that take the time to breathe and sit with what we carry... without turning it into something to be conquered, feels right and more necessary than ever.
wise words by the blue wizard
#blueprince #bafta
Check out all the finalists:
store.steampowered.com/sale/taipeigameshow2026
Been sitting on some version of this trailer for uh... Half a year now, wow. No showcase ended up wanting it, soooo guess this will be its big debut instead, to celebrate today's chonky 1.0 demo update!
Enjoy~
#indie #gamedev #gaming
Portuguese solo dev here making videogames! π½π§ ποΈ
#indiegames #gamedev
Check the trailer and play the Gloomy Juncture demo:
steam.gloomyjuncture.com
familiar faces grow at night... a couple screenshots from the surreal side of #GloomyJuncture (yes, that's a GAME KIDβ’)
i'm really hand-drawing every character and prop on paper... think it's worth the investment?
#indiegames #gamedev #neonoir #indiedev #psychologicalthriller #portugal
A neo-noir psychological thriller with a point & click core. Set in the 90s, the story unfolds in a decaying and morally bankrupt urban setting. Step into the shoes of a mundane janitor on the ver...
2026 is looking pretty, pretty, pretty good for indie adventures. So many talented teams with such creative works to follow... and then there's Gloomy Juncture.
Definitely worth a watch.
#indiegames #pointandclick
youtube.com/watch?v=AoF-...
Filipe UrriΓ§a
Julian // Calm Pewter Games
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through β and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
Filipe UrriΓ§a
Spanish team here making videogames!
#indiegames #gamedev
Bread & Fred | Gnaughty Gnomes
"You canβt speed-run or optimize a heavy mental state."
@filipeurrica.bsky.social talks to Mays Dweiri about her upcoming game A Heavy Morning and its unique approach to portraying mental health in mechanics: