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Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through — and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable
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Filipe Urriça
"You can’t speed-run or optimize a heavy mental state." @filipeurrica.bsky.social talks to Mays Dweiri about her upcoming game A Heavy Morning and its unique approach to portraying mental health in mechanics:
15d
Mental health does not follow game logic.
unwinnable.com
The Weight of Starting - Unwinnable
Unwinnable