Writing about how games are made.
Interviews, systems, decisions most players never notice.
📨 Systems of Play
🌐 Rubber Chicken
Filipe Urriça
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Repost if you're horny for Dark Scrolls.
The designer of Septurian Might built a world he doesn't fully agree with.
That tension is what makes it worth following.
New piece for Systems of Play — a brand new section at Videojogos: Boas Leituras' Substack.
videojogos.substack.com/p/from-novel...
#indiegames #indiegamedev #gamedesign
What a piece. At a moment when we're constantly being pitted against each other, games that take the time to breathe and sit with what we carry... without turning it into something to be conquered, feels right and more necessary than ever.
You can read my piece here videojogos.substack.com/p/162-a-memo...
Most of Portugal’s video game history isn’t archived.
Some of it is already gone.
I wrote about the RetroArquivo — an independent project, created by @jumperror.bsky.social, trying to save what’s left, and why so much was never preserved in the first place.
Filipe Urriça
Devolver Digital
What happens when a game turns discomfort, vice and chaos into something playable?
Into the Unwell builds systems out of that question. My latest piece, in my newsletter, explores how disorder becomes design — and what gets lost in translation.
@shewassuchagoodhorse.com
I recently interviewed David Ho about BOBO AND THE CHEST OF NIGHTMARES and came away impressed by the project's vision.
If you're a fan of 3D platformers, it's worth a look. #indiegames #platformer #IndieDev
Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through — and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable
@pracy.bsky.social Spent 9 years building a combat system most players won’t fully notice.
More than 10 iterations.
100+ tracks designed for fights.
In this game, music doesn’t support combat — it is combat.
I spoke with the team behind it.
#indiegames
Video
The algorithm is not in artists favor.. If you see this, can you help an indie developer & artist with their first game by sharing this post with others? 🫂
#artistsupport #indiedev #cozygame #pixelart
Filipe Rodrigues 👁️⃤🕵️♂️ Gloomy Juncture on Steam 💭
Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through — and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable