What a piece. At a moment when we're constantly being pitted against each other, games that take the time to breathe and sit with what we carry... without turning it into something to be conquered, feels right and more necessary than ever.
Filipe Rodrigues 👁️⃤🕵️♂️ Gloomy Juncture on Steam 💭
Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through — and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable
"You can’t speed-run or optimize a heavy mental state."
@filipeurrica.bsky.social talks to Mays Dweiri about her upcoming game A Heavy Morning and its unique approach to portraying mental health in mechanics: