Portuguese 100% independent solo dev aka subtales.studio π΅οΈββοΈ Creating #GloomyJuncture β a Hand-Drawn Psychological Thriller π½π§ ποΈ
A character study and a deep dive into the troubled mind of a mundane janitor π steam.gloomyjuncture.com
Filipe Rodrigues ποΈβ€π΅οΈββοΈ Gloomy Juncture on Steam π
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What a piece. At a moment when we're constantly being pitted against each other, games that take the time to breathe and sit with what we carry... without turning it into something to be conquered, feels right and more necessary than ever.
Portuguese solo dev here making videogames! π½π§ ποΈ
#indiegames #gamedev
Check the trailer and play the Gloomy Juncture demo:
steam.gloomyjuncture.com
2026 is looking pretty, pretty, pretty good for indie adventures. So many talented teams with such creative works to follow... and then there's Gloomy Juncture.
Definitely worth a watch.
#indiegames #pointandclick
youtube.com/watch?v=AoF-...
Check out all the finalists:
store.steampowered.com/sale/taipeigameshow2026
Been sitting on some version of this trailer for uh... Half a year now, wow. No showcase ended up wanting it, soooo guess this will be its big debut instead, to celebrate today's chonky 1.0 demo update!
Enjoy~
#indie #gamedev #gaming
familiar faces grow at night... a couple screenshots from the surreal side of #GloomyJuncture (yes, that's a GAME KIDβ’)
i'm really hand-drawing every character and prop on paper... think it's worth the investment?
#indiegames #gamedev #neonoir #indiedev #psychologicalthriller #portugal
A feel good comedy by Park Chan-Wook about the absurdity of consumerism that plagues our society by late stage capitalism.
Lots of layers; conservatism, imposed societal roles, what it means to be a man...
Poster #1 Team STEADY
Poster #2 @jamesjeanart.bsky.social
#parkchanwook #films
A neo-noir psychological thriller with a point & click core. Set in the 90s, the story unfolds in a decaying and morally bankrupt urban setting. Step into the shoes of a mundane janitor on the ver...
Games can simulate frustration. They can turn anxiety into a platformer. What they struggle with is the morning you can't get through β and what happens when a game stops pretending otherwise. My first piece for Unwinnable on A Heavy Morning and the limits of making internal states playable
Spanish team here making videogames!
#indiegames #gamedev
Filipe UrriΓ§a
Bread & Fred | Gnaughty Gnomes
"You canβt speed-run or optimize a heavy mental state."
@filipeurrica.bsky.social talks to Mays Dweiri about her upcoming game A Heavy Morning and its unique approach to portraying mental health in mechanics: