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"You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence." @nochshorn.bsky.social checks in on babies in Paradise's apocalypse:
2d
You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence.
unwinnable.com
Checking in on the State of Babies in the Apocalypse - Unwinnable
6h
"There’s no clear point in the game where one region ends and another begins. The land instead adjusts in part and parcel." Justin Reeve explores the environment of Red Dead Redemption:
Do not demand that my apocalypse toddler stand for a better future!
2d
ICYMI: "You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence." @nochshorn.bsky.social checks in on babies in Paradise's apocalypse:
Twilight on in the background and just remembered that Bella Swan might be one of the most manipulative characters in fiction. I wrote about the series years ago for @unwinnable.com unwinnable.com/2018/08/27/h...
1d
2d
You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence.
unwinnable.com
Checking in on the State of Babies in the Apocalypse - Unwinnable
ICYMI: "Gone is the engaging combat, atmospheric and immersive stages, or any semblance of the design philosophy that defined the original game[.]" Vincent Dilworth explains why Devil May Cry 2 fell flat and how it changed its series' trajectory:
"You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence." @nochshorn.bsky.social checks in on babies in Paradise's apocalypse:
Twilight at its core, is barely functional as a romance, but deeply fascinating as a tragedy where two distinct cultures interact and implode around each other.
unwinnable.com
12h
here's 2300 words on twilight and new moon - Unwinnable
ICYMI: "PAX promised a plethora of playable pastimes, and I partook." @rubeck.bsky.social tries out a few games at PAX East 2026:
2d
"Gone is the engaging combat, atmospheric and immersive stages, or any semblance of the design philosophy that defined the original game[.]" Vincent Dilworth explains why Devil May Cry 2 fell flat and how it changed its series' trajectory:
"PAX promised a plethora of playable pastimes, and I partook." @rubeck.bsky.social tries out a few games at PAX East 2026:
13h
There’s no clear point in the game where one region ends and another begins. The land instead adjusts in part and parcel.
unwinnable.com
Learning the Land - Unwinnable
Checking in on the State of Babies in the Apocalypse - Unwinnable
You cannot be in relation to something that is already acting as the sign for an ideal, and it is not fair to ask anyone to justify their existence.
unwinnable.com
1d
1d
ICYMI: "The fact that Final Fantasy VII continues to resonate with so many people gives me hope that there’s a possibility for concrete and effective community action[.]" @kathrynthehuman.bsky.social explains what Barret Wallace got right -- and wrong -- about stochastic violence:
Unwinnable
Unwinnable
Unwinnable
Unwinnable
Doc Ochs
PAX East 2026, Part I - Unwinnable
Lines, like taxes, were guaranteed, as was the spirit of camaraderie between players of all dimensions.
unwinnable.com
Unwinnable
Devil May Cry 2 isn’t a game that can be enjoyed.
unwinnable.com
Lines, like taxes, were guaranteed, as was the spirit of camaraderie between players of all dimensions.
unwinnable.com
Disappointing As Hell: The Legacy of Devil May Cry 2’s Failure - Unwinnable
PAX East 2026, Part I - Unwinnable
2d
Unwinnable
Unwinnable
Unwinnable
Devil May Cry 2 isn’t a game that can be enjoyed.
unwinnable.com
Disappointing As Hell: The Legacy of Devil May Cry 2’s Failure - Unwinnable
Barret Wallace Was Not Wrong - Unwinnable
So why not bomb some infrastructure?
buff.ly
Amanda Hudgins
Unwinnable