Can't say we don't love them š¦!
#indiegames #gamedev #BIRDS
I don't think I showed this screen previous but I've been updating this with attack element types. #BotHacker #indiedev #indiegame #gamedev #screenshotsaturday #robots #pixelart #gamemaker #aseprite #creaturecollector #rpg
More recent the robot sketches. First page is a gardening bot line, the second, for a planned radioactive zone. I particularly like the rust 'bleeding' eyes. The goo will be bright green as if they are vacuuming up toxic waste and it leaks back out. #indiegame #sketch #bothacker #gamedev #robots
The logic of attacker/defender vs player/enemy is involves a fair bit of inverted inversions. I can place FX in front, between, or behind, and it mostly works but it's limited and has a number of tagged conditionals and anchors to work properly.
ā Full video link is in the description! ā
š Creature Collecting Cuteness! | Ova Magica
šļø Watch full video at youtu.be/Bh0fum55MM8
#OvaMagica #LifeSim #IndieGame #SponsoredAd #Gameplay #InAwe
@claudiathedev.bsky.social
Added the ability to control the first-person debug camera with the mouse, and it isn't exactly what I expected, but eh, good enough for testing!
#GodotEngine #gamedev #indiedev
VFX shader work for self-destruct. I want to change how I'm doing the overlay on the bots to allow shadow/rim light but current don't have a method for doing alternate versions for foreground/background (just inverting sides) #screenshotsaturday #robots #indiegame #BotHacker #pixelart
Sketches of the Sonar and Lidar (the Radar line). I had some bad ideas I needed to get out before it worked. #sketch #conceptart #indiegame #BotHacker #bots #robots