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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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The logic of attacker/defender vs player/enemy is involves a fair bit of inverted inversions. I can place FX in front, between, or behind, and it mostly works but it's limited and has a number of tagged conditionals and anchors to work properly.