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I talked to original Halo Trilogy artist Eddie Smith about the issues studios relying on Generative AI are now facing. Smith, who worked on the AI-heavy Wizard of Oz sphere project, explains that devs are in for a "rude awakening" if they rely on the technology.
15h
Keeping on the anti-AI discussion, I also talked to Splinter Cell’s Clint Hocking about the tech’s use in game development. Hocking warns that unethical AI and inflamed discourse has already ruined the real discussions that need to be had over AI’s use in games, where it should be restricted.
Original Halo Trilogy artist Eddie Smith discusses the pitfalls game studios face if they rely on Generative AI.
OG Halo artist says game studios relying on AI are in for a “rude awakening” as its just “going to help you not finish games even more”
frvr.com
15h
This is the most iconic EDGE cover to me. Whenever I think of the mag, this comes to mind
Pick up this month's EDGE Magazine for my biggest feature ever. Have you ever wondered why studios are still using their own custom engines? I spoke to Remedy, IO, Larian, Saber and more about the purpose of custom engines and how they specifically help developers create the games they want to make
Lewis White - FRVR
Have any other journos had issues getting interviews access for THQ Nordic games? Every single time I’ve tried for the past year I’ve had no luck. Fatekeeper, Gothic, even SpongeBob. Just bizarre.
7d
1mo