Keeping on the anti-AI discussion, I also talked to Splinter Cell’s Clint Hocking about the tech’s use in game development.
Hocking warns that unethical AI and inflamed discourse has already ruined the real discussions that need to be had over AI’s use in games, where it should be restricted.
Far Cry 2 and Watch Dogs Legion director Clint Hocking says AI discourse in games has been harmed by hype bubbles and a lack of nuance.
I talked to original Halo Trilogy artist Eddie Smith about the issues studios relying on Generative AI are now facing. Smith, who worked on the AI-heavy Wizard of Oz sphere project, explains that devs are in for a "rude awakening" if they rely on the technology.
Original Halo Trilogy artist Eddie Smith discusses the pitfalls game studios face if they rely on Generative AI.