There's a level of AI usage in game development where, if you read between the lines, the developers are saying "we're only using it to placate the failson seagull so he'll get off our case and we can get back to work" but they can't say they're just jangling keys for a bloviating manager.
intrigued by the thief remaster. the original missions were always a little rough on art detail so it looks really jarring to see them with high res textures, models look nice tho. chuffed to hear it will be compatible with FMs, can't tell if that extends to console ports?
I think the multiplayer story generators I like are the low stakes one like sub rosa or intruder where these interesting social behaviors aren't married to a bunch of live service progression incentives