As for the game's JPEG dungeons and overall atmosphere, pictures of the walled city itself, from an unspecified book mentioned by Taketomi, and the art of Hieronymus Bosch, are cited as key influences.
KILL COPS DO SK8 TRICKS SHOOT BLACK MAGIC FROM YOUR HANDS
PLAY THE SKATEFPS DEMO DURING #SteamNextFest
MATE POLICIAIS FAÇA MANOBRAS DE SKATE E ATIRA MAGIA NEGRA DAS SUAS MÃOS
JOGUE A DEMO DE SKATEFPS NA #SteamNextFest
store.steampowered.com/app/4565900/...
Studio Ghibli turns 41 today!
O único disco que eu vou ouvir essa semana.
Kouki Inoue and Hijiri Taketomi had previously worked on the opening for Osamu Sato's Eastern Mind, and they briefly talk about the challenges posed by Kowloon's Gate's greater cinematic scope, with Inoue saying that the amount of CG they were working on was enough for two or three feature films.
Early interview with Kowloon's Gate director and writer Nakaji Kimura, published in the August 1995 issue of Hyper PlayStation. CG designers Hijiri Taketomi and Kouki Inoue also share their insights.
The game's post-cyberpunk imagery is highly praised, although the magazine had this terrible penchant for using awkwardly pompous and elitist language in its columns, and it's no different here. Luckily, the interviewees had more interesting things to say.
I'll finish this thread later. My apologies if anyone stumbles upon it in the meantime.