Early interview with Kowloon's Gate director and writer Nakaji Kimura, published in the August 1995 issue of Hyper PlayStation. CG designers Hijiri Taketomi and Kouki Inoue also share their insights.
The game's post-cyberpunk imagery is highly praised, although the magazine had this terrible penchant for using awkwardly pompous and elitist language in its columns, and it's no different here. Luckily, the interviewees had more interesting things to say.
Acho que eu sempre vou me sentir como os fantasmas de Kiyoshi Kurosawa na internet, tentando estabelecer um contato inalcançável a fim de reivindicar minha própria não-existência.
O único disco que eu vou ouvir essa semana.
Regarding the game's JPEG dungeons, its characters and their way of living, pictures of the walled city itself, from an unspecified book mentioned by Taketomi, and the art of Hieronymus Bosch, are cited as key inspirations.
Kouki Inoue and Hijiri Taketomi had previously worked on the opening for Osamu Sato's Eastern Mind, and they briefly talk about the challenges posed by Kowloon's Gate's greater cinematic scope, with Inoue saying that the amount of CG they were working on was enough for two or three feature films.