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I wanted to recreate a scene inspired by the atmosphere of the game Portal. So I imported meshes, reworked the glass shader and created a simple fake portal effect using cubemap reflection. I'm pretty happy with the result. #gamedev #indiedev #gameengine
A good FPS needs good movement. Reworked the first-person controller to make crouching and crouch jumping feel much smoother. Oh, and I also added fully working ladders and wall climbing! šŸŖœšŸ§— #gamedev #indiedev #gameplay #fps
To make an FPS feel alive, it needs more than just shooting enemies. It needs interactivity. šŸŽ® So I'm adding functional props to the world. ✨ Started with the classics: doors, a vending machine, a water dispenser, a light and a flare. #gamedev #indiedev #fps #gameplay
Steam Deck optimization week: From 30 FPS to 60 FPS! šŸš€ • Quantized vertex buffers & GBuffer to reduce bandwidth • Stopped rendering everything twice (stupid bug) 🤦 I still have work to do, but it's a solid start. (And yes, that's a HL2 zombie 🧟) #gamedev #indiedev #steamdeck
Making the entry level of my game in my game engine. What do you think ? I also create variations using the engine's built-in color grading to obtain different moods. #gamedev #indiedev #gameengine
After the walls, it's time to create doors to enter the rooms with style and music. #gamedev #indiedev #gameengine #doors
New editor feature to speed up level creation! šŸ› ļø Digging through the file hierarchy for specific props was too slow. So, I added the ability to open a "Zoo" level side-by-side and just drag & drop ready-to-use props into the main scene. šŸ—ļø #gamedev #indiedev #leveleditor
Yes, they pushed the technique to its limit. It's not perfect but it can be enough.
So nice, now I have to do the same. No need of temporal.
Search for articles and examples (shadertoy can help), and don't forget to add noise to the radius distance.
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