☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
Thibault Hennequin
Loading...
A good FPS needs good movement.
Reworked the first-person controller to make crouching and crouch jumping feel much smoother.
Oh, and I also added fully working ladders and wall climbing! 🪜🧗
#gamedev #indiedev #gameplay #fps
Steam Deck optimization week: From 30 FPS to 60 FPS! 🚀
• Quantized vertex buffers & GBuffer to reduce bandwidth
• Stopped rendering everything twice (stupid bug) 🤦
I still have work to do, but it's a solid start.
(And yes, that's a HL2 zombie 🧟)
#gamedev #indiedev #steamdeck
After the walls, it's time to create doors to enter the rooms with style and music.
#gamedev #indiedev #gameengine #doors
To make an FPS feel alive, it needs more than just shooting enemies. It needs interactivity. 🎮
So I'm adding functional props to the world. ✨
Started with the classics: doors, a vending machine, a water dispenser, a light and a flare.
#gamedev #indiedev #fps #gameplay
New editor feature to speed up level creation! 🛠️
Digging through the file hierarchy for specific props was too slow.
So, I added the ability to open a "Zoo" level side-by-side and just drag & drop ready-to-use props into the main scene. 🏗️
#gamedev #indiedev #leveleditor
Making the entry level of my game in my game engine.
What do you think ?
I also create variations using the engine's built-in color grading to obtain different moods.
#gamedev #indiedev #gameengine
I wanted to recreate a scene inspired by the atmosphere of the game Portal.
So I imported meshes, reworked the glass shader and created a simple fake portal effect using cubemap reflection.
I'm pretty happy with the result.
#gamedev #indiedev #gameengine
I was inspired by the recent posts on Crimson Desert, so I added support for Parallax Occlusion Mapping to my engine this weekend.
#gamedev #indiedev #CrimsonDesert #gameengine
A scene with multiple skies.
It's not revolutionary, but it's pleasant to look at.
After the water shader,
I'm returning to the glass rendering and shattering 💥.
#gamedev #indiedev #gameengine #vfx #physics