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☀️(Ex lead) tools programmer @ Kylotonn by day. 🌑Solodev by night working on a custom engine and games.
Thibault Hennequin









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New editor feature to speed up level creation! 🛠️ Digging through the file hierarchy for specific props was too slow. So, I added the ability to open a "Zoo" level side-by-side and just drag & drop ready-to-use props into the main scene. 🏗️ #gamedev #indiedev #leveleditor
To make an FPS feel alive, it needs more than just shooting enemies. It needs interactivity. 🎮 So I'm adding functional props to the world. ✨ Started with the classics: doors, a vending machine, a water dispenser, a light and a flare. #gamedev #indiedev #fps #gameplay
Steam Deck optimization week: From 30 FPS to 60 FPS! 🚀 • Quantized vertex buffers & GBuffer to reduce bandwidth • Stopped rendering everything twice (stupid bug) 🤦 I still have work to do, but it's a solid start. (And yes, that's a HL2 zombie 🧟) #gamedev #indiedev #steamdeck
A good FPS needs good movement. Reworked the first-person controller to make crouching and crouch jumping feel much smoother. Oh, and I also added fully working ladders and wall climbing! 🪜🧗 #gamedev #indiedev #gameplay #fps
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After the walls, it's time to create doors to enter the rooms with style and music. #gamedev #indiedev #gameengine #doors
A scene with multiple skies. It's not revolutionary, but it's pleasant to look at.
Making the entry level of my game in my game engine. What do you think ? I also create variations using the engine's built-in color grading to obtain different moods. #gamedev #indiedev #gameengine
I was inspired by the recent posts on Crimson Desert, so I added support for Parallax Occlusion Mapping to my engine this weekend. #gamedev #indiedev #CrimsonDesert #gameengine
After the water shader, I'm returning to the glass rendering and shattering 💥. #gamedev #indiedev #gameengine #vfx #physics
I wanted to recreate a scene inspired by the atmosphere of the game Portal. So I imported meshes, reworked the glass shader and created a simple fake portal effect using cubemap reflection. I'm pretty happy with the result. #gamedev #indiedev #gameengine
Thibault Hennequin
Thibault Hennequin
Thibault Hennequin
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Thibault Hennequin
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Thibault Hennequin
Thibault Hennequin