Made some new optimized kelp, that also looks better.
They look better with the lights off
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Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
Simple caustics
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Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
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Monad 𒉎 𝙵𝚞𝚕𝚕 𝙵𝚊𝚝𝚑𝚘𝚖
I think I've finally dialed in the new underwater rendering system
I went into this wanting to do something similar to what ABZU did (rope simulations, one for the stalk and minor ones for the leaves).
In the end I only used one rope, as I managed to find a nice way to simulate individual leaves without needing additional particles.
I think I've finally dialed in the new underwater rendering system