Made some new optimized kelp, that also looks better.
Simple caustics
I don't even know what I'm making anymore
Old clip of the feather star I made.
Fully dynamic based on the current water conditions
I think I've finally dialed in the new underwater rendering system
I went into this wanting to do something similar to what ABZU did (rope simulations, one for the stalk and minor ones for the leaves).
In the end I only used one rope, as I managed to find a nice way to simulate individual leaves without needing additional particles.