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This is probably a controversial opinion but I actually think every animal should have a smaller version of itself growing out of its back
I've implemented better fog (atmospheric perspective) in my shaders, so distance fades not just towards a single color (like classic fog), but a color which itself gets paler with distance. This adds so much depth to distant parts of the view and I feel it makes the landscape "breathe". #GameDev
2d
14d
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I love this purple crab so, so much
The creature is very excited about these sad grey apples
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13h
16h
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Video
Liza Knipscher
Doing final tests on the Nakahika's swim and attack animations! #screenshotsaturday #gamedev #thalassophobia
Rune Skovbo Johansen
One fun thing about building a critter sim is testing out chasing and eating behavior. Look at them go! The apples are almost as big as they are! They look so full of joy!!!
Moon is being taken over by axolotls
Liza Knipscher
Liza Knipscher
2d
2d
1d
Video
Video
Video
Updated the legs; the octopodes dance now
Made some changes to the procedural walk animation; it's still weird but in a more interesting way
2d
2d
Liza Knipscher
Video
Video
Liza Knipscher
Liza Knipscher
Liza Knipscher
1d
#gamedev #indiegame #devlog #unrealengine
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pated
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