Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Liza Knipscher
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I've implemented better fog (atmospheric perspective) in my shaders, so distance fades not just towards a single color (like classic fog), but a color which itself gets paler with distance. This adds so much depth to distant parts of the view and I feel it makes the landscape "breathe".
#GameDev
Made some changes to the procedural walk animation; it's still weird but in a more interesting way
The creature is very excited about these sad grey apples
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This is probably a controversial opinion but I actually think every animal should have a smaller version of itself growing out of its back
Updated the legs; the octopodes dance now
One fun thing about building a critter sim is testing out chasing and eating behavior. Look at them go! The apples are almost as big as they are! They look so full of joy!!!
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I love this purple crab so, so much
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Moon is being taken over by axolotls
#gamedev #indiegame #devlog #unrealengine
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Doing final tests on the Nakahika's swim and attack animations!
#screenshotsaturday #gamedev #thalassophobia