added a first-person body and ragdolling to veldera ("engine" for Google Earth + Bevy) and celebrated in the only way I could think of:
new york city human golf
Video
philpax
From Unity, to Godot, and now Bevy.
It's been a 15-month journey. Despite the detours, I'm moving at my own pace to make this game the best it can be.
Working on "Ipyimm.Rebirth();", a 3D turn-based fighting roguelike!
#GameDev #RustLang #BevyEngine
Very WIP still but made enough progress on the first aid minigame for Heat Retreat to whip up a video of the gameplay in action! There are bugs (like health meter & timer) and tuning/balance to do, and art needs polish, but it's been too long since I've had anything worth showing ๐
#gamedev #bevy
๐ชฟ using my new grid base
๐ฆ a few shading changes
๐ own embedded DB system (kinda)
๐ ..linked with my own asset loader (for the world only)
๐ฅท a bunch of other changesโข
#bevyengine #rustlang #gamedev
Video
crowbar & new walk animations ๐โจ #gamedev #bevy
The updates keep rolling in! Today, the Ice Moon Veil gets a frosty prismatic icicle upgrade, right in time for summer๐ง.
#SteamNextFest is right around the corner, and I'm pushing the #BevyEngine to the limit cramming fresh content into Stellar Breach for you all to experience.
#IndieDev #GameDev
On its 6-month anniversary, bevy_fs v0.2.0 released today! ๐It includes some exciting changes, links below.
Thank you so much for your motivation and support.
github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...
#Bevy #BevyEngine #Rust #GameDev #FlightSim
Because man can.
#gamedev #indiedev #screenshotsaturday #bevy #bevyengine #draculatheme #gruvbox