🐿️ reworking my own grid/tile system
🐇 improved tile merging
#bevyengine #rustlang #gamedev
searched way to long for a bug i was convinced was in my code, turns out it was a bevy bug 🫠
🦜 still reworking tile/grid base
🦫 ..(experimental) custom texture mapping
🪿 ..this is ONE material
#bevyengine #rustlang #gamedev
revisiting rusty bevy gamedev fun this weekend, let's see 🦀
Migration to #bevyengine 0.18 done! 🐿️
🐬 ..luckily less work than expected
#rustlang #gamedev
Late to the party, but slowly migrating to #bevyengine 0.18 🦆
Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. 😶🌫️
github.com/dekirisu/bev...
More Migrations...
✨ Updated my #rustlang macros for #bevyengine
🐿️ Added feature "0.18" for mevy_ui & mevy
🐬 ..which handles the changes to BorderRadius & LineHeight
🐱 github.com/dekirisu/mevy
What @kde.org software do you like the most? 🧐
#linux #animation #art #foss #kde
🪿 using my new grid base
🦜 a few shading changes
🐇 own embedded DB system (kinda)
🐇 ..linked with my own asset loader (for the world only)
🥷 a bunch of other changes™
#bevyengine #rustlang #gamedev
Gleam v1.16.0 is out now!!! ✨
gleam.run/news/javascr...