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🪿 using my new grid base 🦜 a few shading changes 🐇 own embedded DB system (kinda) 🐇 ..linked with my own asset loader (for the world only) 🥷 a bunch of other changes™ #bevyengine #rustlang #gamedev
🦜 still reworking tile/grid base 🦫 ..(experimental) custom texture mapping 🪿 ..this is ONE material #bevyengine #rustlang #gamedev
🐿️ reworking my own grid/tile system 🐇 improved tile merging #bevyengine #rustlang #gamedev
searched way to long for a bug i was convinced was in my code, turns out it was a bevy bug 🫠
Migration to #bevyengine 0.18 done! 🐿️ 🐬 ..luckily less work than expected #rustlang #gamedev
More Migrations... ✨ Updated my #rustlang macros for #bevyengine 🐿️ Added feature "0.18" for mevy_ui & mevy 🐬 ..which handles the changes to BorderRadius & LineHeight 🐱 github.com/dekirisu/mevy
Gleam v1.16.0 is out now!!! ✨ gleam.run/news/javascr...
Late to the party, but slowly migrating to #bevyengine 0.18 🦆 Already migrated my bevy_gltf fork! I still like a #rustlang trait to configure those. 😶‍🌫️ github.com/dekirisu/bev...
revisiting rusty bevy gamedev fun this weekend, let's see 🦀
What @kde.org software do you like the most? 🧐 #linux #animation #art #foss #kde