//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...
Vote Cyclopean: The Great Abyss for "Indie of the Year!" https://www.indiedb.com/games/cyclopean
MKSchmidt









Loading...
I still think of it as an Early Access game, ad it still needs lots of fine tuning and improvement. But today it is way better than it has ever been, so I am super excited to see what new, and old, players think about version 6.0!
Over the years I have released new, updated versions of the game on a semi-annual basis. Each time, new features were added, bugs were fixed and the overall aesthetic of the game was tweaked. In reality,
One big lesson for me was that I announced the game too late, and released it too early. People have lots of game ideas, and it is not usually a bad idea to share your game ideas with the world. I tried to protect my idea, but another company with the same idea beat mine to market...
Today, I have updated the game to version 6.0 ... the work never ends. I have learned a lot in this process. I have released several other games since Star Explorers, but I always go back to Star Explorers, to implement ideas I imagined, but never had a chance to work on.
I have been working on Star Explorers since 2013. It was originally approved for Steam when Greenlight was still a thing. The Early access version was released in 2017, and it went to full 1.0 release in 2018, after one year of bug hunting.
I just updated my 13 year old game... steamcommunity.com/games/502720...
Procedurally generated games are always going to be hard to test. There are just too many different possible factors to address, so make your generative games with some kind of internal, automated testing systems if you can.
On the other hand, when I put it in Early Access, it was a major bug-fest, and so unpolished that it is embarrassing to think about. The same thing happened when I went from Early Access to 1.0. I stopped getting bug reports, so I assumed they had all been addressed! Don't make this mistake.
I have to say this is a very pretty game...
#ScreenshotSaturday for the upcoming Star Explorers 6.0 release! I was able to fix some memory leaks and bugs, but I am bummed because I had to go back to my old color palette. The new one made the game unplayable... #SpaceSim #AlienPlanets #Dithering store.steampowered.com/news/app/502...
2d
2d
2d
2d
2d
2d
2d
2d
5d
3d
It's Ready!
steamcommunity.com
Steam :: Star Explorers :: Star Explorers Updated to Version 6.0
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt
MKSchmidt