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I keep going back and forth between these ideas and it is causing my workflow to suffer.
I think I will start by making them each, singly. If that becomes too burdensome, I can always resort to the assembly line approach later.
So first do all the buildings fore each city, then all the NPCs, then all the quests, etc...
Oh man ... I got to level 3 thinking wow, this game is pretty easy!
Oh that hurts...
Thanks! I'm glad we had this talk.
The second approach seems more logical. The first seems more tedious. But I think the first approach might result in more unique environments that feel more organic and intriguing.
I am caught in a little design quagmire of sorts. I am making several cities for my game. Part of me wants to complete each city before moving on to the next. Another part thinks it will be better to approach them more like an assembly line... #gamedesign
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I didn't know you could fall into a pit multiple times ... I camped on a pit trap, and when I exited the camp everyone fell into the pit again and all my spell casters died.