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One World - Two ways to experience it Play the Game - Read the Tale Video Game & Comics under development by @faurencaus.bsky.social
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DevLog 013 - I am having fun customising creatures & designing the code to generate slight variations at runtime. So, they feel different from each other. Each #creature should enjoy its own personality, behaviour and moods, so it's more fun to face them again #indiedev #indiegames #gamer #pixelart
Two distinct personalities just by tweaking size, neck angle, and gaze of these two creatures. 🦕🦖 Same base code, yet quite different outcomes. #screenshotsaturday #pixelart #gamedev #indiegames
I think Pokémon creatures should have more explicit evolution animations, idk metamorphosis can be messy and disturbing in some cases, but also fun and interesting. What do you think? #screenshotsaturday #pixelart #gamedev #indiegames
Too much? Someone is trying to stand out from the crowd. Blending in was getting exhausting! #GameDev #PixelArt #IndieDev #CreatureDesign
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DevLog 010 - What's the weirdest Long-necked creature you have ever seen? Maybe Loch Ness Monster? Maybe an Ostrich? is there any Long-necked bug? or even a creature from any games? #screenshotsaturday #pixelart #gamedev #indiegames
I am working on building this world bit by bit, creature by creature. This one crawls and hops around. What vibe does this one give you? How is Monday moving for you? #solodev #creature #indiegamedev #pixelart
Experimenting with what kinds of neck behaviors I can do for my creatures. A giraffe or a long-necked lizard probably behaves differently. Idk, maybe I will find something interesting. #indiegame #indiedev #gamedev #pixelart
DevLog 012 - So, I spent unhealthy amount of time watching animals walk or run. The walks of a monkey/lemur/wolf are distinct. But just in one animal, sometimes the way they walk is completely different from the way they trot or run. 🤯 #indiedev #pixelart #gamedev #nintendo
DevLog 010 - This week has been tough for many reasons. This neck thing will be use in all kinds of creatures, so it needs to be flexible in its behavior. It will work for tails, feathers, hair... 😵 But now it is time to code some animations to bring our game to life. #gamedev #indiedev #pixelart
This gave me some troubles making it look more natural, but it is working now. I like it when enemies follow your position with their heads. I remember playing Mario Odyssey, and being very impressed at how Mario will move his head and look at things around. #gamedev #pixelart #indiedev #indiegames
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