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I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss level. youtu.be/KcUs0QCEaBc
Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video.
Editing...
I look at recently released #Commodore64 Wizball music source code, get it assembling using Acme assembler, and find some unreleased new music that was not in the original Wizball. youtu.be/Jkwa1CNEKDw
Home internet. I remember when 28.8 kbps was considered fast...
I found this almost ten years old #C64 screenshot in my archives, but I don't remember coding it...?!
winget install Microsoft.Coreutils You can thank me later.
Back in the day in 1997, when a 200 MHz StrongARM processor used software rendered 3D for a racing game. :) www.youtube.com/watch?v=_eB1...
I look at #Commodore64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode. youtu.be/eF6H106e-0E
I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory. youtu.be/Mxb2Ega7YLw
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