I look at #Commodore64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode.
youtu.be/eF6H106e-0E
Back in the day in 1997, when a 200 MHz StrongARM processor used software rendered 3D for a racing game. :)
www.youtube.com/watch?v=_eB1...
winget install Microsoft.Coreutils
You can thank me later.
Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate.
It's so good, I had to make a video.
I found this almost ten years old #C64 screenshot in my archives, but I don't remember coding it...?!
Home internet. I remember when 28.8 kbps was considered fast...
I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss level.
youtu.be/KcUs0QCEaBc
Editing...
I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory.
youtu.be/Mxb2Ega7YLw