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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory. youtu.be/Mxb2Ega7YLw
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YouTube video by Martin Piper's mostly Commodore related memories
C64 - Glider Rider
Martin Piper