♀️ She/Her 🎮 jRPG Dev
Lead-dev of "RagingNoodle Studios". Currently developing "ANAMNESIS"
STEAM link: https://store.steampowered.com/app/4240600/ANAMNESIS_memoria_war
Ud0n [WISHLIST ANAMNESIS NOW]
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I may not post on RMN anymore (ANAMNESIS was removed because the mods though it was using AI >:c) but I have left a small legacy behind...
Two of my games will forever remain on the site's top 25 for most viewed: Enelysion and Tristian: Lady of the Lion.
There are countless other English-speaking RPGMaker communities that have come and gone.
Countless resources, plugins and yes games, were lost forever. Why should I mourn the loss of RMW? Is it because it was an "official" site?
After 17 years, I'm just tired, man...
Map editor of "ANAMNESIS" in RPGMaker MZ vs how it appears in-game. Editor mapping plus a screen tint, subtle lighting and a fog effect that mimics cloud shadows.
#indiegamedev #jRPG #gamedev
I low-key want to drag out the battles just to listen to the music, which is fantastic (the full track is nearly 5 min long, no looping but Bsky only allows 3-min videos).
Though as a dev I know it's not best way forward XD
#gamedev #jRPG #indiegamedev
⚔️"ANAMNESIS" combat is a take on the traditional ATB (Active Time Battle) of old and turns that timer gauge into a skill resource. Whenever the gauge fills up, the character gains +1 Ability Point.
However, unlike the classic ATB system, your characters can still act while the gauge is filling up!