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Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
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⚔️"ANAMNESIS" combat is a take on the traditional ATB (Active Time Battle) of old and turns that timer gauge into a skill resource. Whenever the gauge fills up, the character gains +1 Ability Point. However, unlike the classic ATB system, your characters can still act while the gauge is filling up!