J'ai utilisé Loreline pour une petit proto: lythom.itch.io/openthebox
Loreline C# => .net console => WASM (Ça tourne dans xterm.js)
Super solide et pratique ! Je recommande :D
Anaïs et moi avons eu la chance de participer à ce chouette projet de jeu narratif malheureusement méconnu. Et en plus, la musique est de Arnaud Roy !
La Sainte Sauce vient d'arriver sur Bandcamp. arnaudroy.bandcamp.com/album/endles...
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch!
Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...
(EU players: search on the console directly, page is still not up).
Have fun!
#gamedev #indiedev #indiegame #coopgaming
[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
Buy CTHULOOT and shop other great Nintendo products online at the official My Nintendo Store.
[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
Un mois bien rempli : améliorations du langage Loreline (pour écrire de la fiction interactive), support Godot, et quelques infos sur ce qui est prévu pour la suite !
(N’hésitez pas à relayer 🙏)
#gamedev #indiedev #godot #interactivefiction #narrativedesign
loreline.app/fr/journal/m...
Steredenn will soon be 10 years old! 🎊
Wow. Already.
For the occasion, we've compiled all the sales figures and anecdotes about the game!
And we'll talk briefly about what's next.
Enjoy reading! <3
open.substack.com/pub/pixelnes...
#gamedev #indiedev #indiegame
Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist.
samuel-bouchet.fr/posts/2026-0...
Neoproxima
Retour sur le lancement public, les nouvelles plateformes, les évolutions du langage, et ce qui est prévu pour la suite.
Check out Samuel’s implementation of the Black Box Sim game architecture I presented at the @roguelike.club in 2024! Thanks for sharing 👍
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist.
samuel-bouchet.fr/posts/2026-0...
Updated my interactive fiction writing tool Loreline Writer, which now supports localisation files! You can write your translations and test them right from the editor.
App available for free on Itch: jeremyfa.itch.io/loreline-wri...
#gamedev #interactivefiction #narrativedesign #indiedev
A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.