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I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist. samuel-bouchet.fr/posts/2026-0...
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A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.
samuel-bouchet.fr
The Black Box Sim
Samuel Bouchet