Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity
Check out Neoproxima: https://links.lonestone.games/t-p-b
Samuel Bouchet
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J'ai utilisé Loreline pour une petit proto: lythom.itch.io/openthebox
Loreline C# => .net console => WASM (Ça tourne dans xterm.js)
Super solide et pratique ! Je recommande :D
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist.
samuel-bouchet.fr/posts/2026-0...
La Sainte Sauce vient d'arriver sur Bandcamp. arnaudroy.bandcamp.com/album/endles...
Updated my interactive fiction writing tool Loreline Writer, which now supports localisation files! You can write your translations and test them right from the editor.
App available for free on Itch: jeremyfa.itch.io/loreline-wri...
#gamedev #interactivefiction #narrativedesign #indiedev
Anaïs et moi avons eu la chance de participer à ce chouette projet de jeu narratif malheureusement méconnu. Et en plus, la musique est de Arnaud Roy !
Samuel Bouchet
Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!
Samuel Bouchet
Steredenn will soon be 10 years old! 🎊
Wow. Already.
For the occasion, we've compiled all the sales figures and anecdotes about the game!
And we'll talk briefly about what's next.
Enjoy reading! <3
open.substack.com/pub/pixelnes...
#gamedev #indiedev #indiegame
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch!
Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...
(EU players: search on the console directly, page is still not up).
Have fun!
#gamedev #indiedev #indiegame #coopgaming
Gauthier 'Gautoz' Andres 🔜 GAME CAMP
[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
Check out Samuel’s implementation of the Black Box Sim game architecture I presented at the @roguelike.club in 2024! Thanks for sharing 👍
LAlkemiste
LAlkemiste
21 track album
arnaudroy.bandcamp.com
A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.
Un mois bien rempli : améliorations du langage Loreline (pour écrire de la fiction interactive), support Godot, et quelques infos sur ce qui est prévu pour la suite !
(N’hésitez pas à relayer 🙏)
#gamedev #indiedev #godot #interactivefiction #narrativedesign
loreline.app/fr/journal/m...
Jérémy Fa
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist.
samuel-bouchet.fr/posts/2026-0...
A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.
[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
Neoproxima
Retour sur le lancement public, les nouvelles plateformes, les évolutions du langage, et ce qui est prévu pour la suite.