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New video with Marc "Mahk" LeBlanc is up! On the heels of our ECS interview, Mahk is back with a more intuitive construction for the typical "random selection from a series of unknown size" problem often faced in game development: www.computerenhance.com/p/intuitive-...
[2/2] You can watch the entire interview here, as well as view the special unboxing Mahk did to verify that the original Flight Unlimited used a DOS batch file to recover from memory fragmentation issues: www.computerenhance.com/p/the-first-...
[1/2] If you enjoyed the entity component system (ECS) history I laid out in The Big OOPs, I have some good news! Marc "Mahk" LeBlanc and I have redone the original (unrecorded) interview we did as part of the research for the talk.
(The problem is sometimes called "Reservoir Sampling", but I avoided this labeling for the video since non-rendering game dev applications of the technique tend to be more of a special case of reservoir sampling than the general problem definition.)
For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it. Concisely, if you pirated the inputs, why shouldn't they pirate the output?
[1/2] I don't normally make commentary videos, but after seeing the entirety of Eric Schmidt's University of Arizona commencement speech, I felt like there was a lot more going on than just "CEO mentions AI, gets booed". So I made a video to explain what upset me about it.
[2/2] Since I don't ever make this kind of video, I'm sure it could be done a lot better, but hopefully it gets the point across. I'd love it if people who specialize in this kind of video started looking at the broader issue. Here's the link: www.youtube.com/watch?v=tlQ7...
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