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[2/2] You can watch the entire interview here, as well as view the special unboxing Mahk did to verify that the original Flight Unlimited used a DOS batch file to recover from memory fragmentation issues: www.computerenhance.com/p/the-first-...
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Marc LeBlanc walks me through how the development of Underworld I & II, System Shock, Flight Unlimited, and finally Thief: The Dark Project gave rise to the architecture we now call an "ECS".
The First Entity Component System
www.computerenhance.com
Casey Muratori