For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it.
Concisely, if you pirated the inputs, why shouldn't they pirate the output?
(The problem is sometimes called "Reservoir Sampling", but I avoided this labeling for the video since non-rendering game dev applications of the technique tend to be more of a special case of reservoir sampling than the general problem definition.)
New video with Marc "Mahk" LeBlanc is up! On the heels of our ECS interview, Mahk is back with a more intuitive construction for the typical "random selection from a series of unknown size" problem often faced in game development:
www.computerenhance.com/p/intuitive-...