//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...









Loading...
For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it. Concisely, if you pirated the inputs, why shouldn't they pirate the output?
(The problem is sometimes called "Reservoir Sampling", but I avoided this labeling for the video since non-rendering game dev applications of the technique tend to be more of a special case of reservoir sampling than the general problem definition.)
New video with Marc "Mahk" LeBlanc is up! On the heels of our ECS interview, Mahk is back with a more intuitive construction for the typical "random selection from a series of unknown size" problem often faced in game development: www.computerenhance.com/p/intuitive-...