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(The problem is sometimes called "Reservoir Sampling", but I avoided this labeling for the video since non-rendering game dev applications of the technique tend to be more of a special case of reservoir sampling than the general problem definition.)
[1/2] If you enjoyed the entity component system (ECS) history I laid out in The Big OOPs, I have some good news! Marc "Mahk" LeBlanc and I have redone the original (unrecorded) interview we did as part of the research for the talk.
Wading Through AI episode 2 is now up! In it, @DemetriSpanos and I discuss the recent Anthropic announcement about building a C compiler with "parallel Claudes", and how to properly assess AI announcements in general. www.computerenhance.com/p/making-sen...