TrenchBroom is a modern cross-platform level editor for Quake-engine based games.
TrenchBroom
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Preview of patch creation and editing in TB: youtu.be/FY6kg2Q5doE
Hey guys, look! After playing Quake Brutalism Jam 3, I decided to open up TrenchBroom and see what Quake level editing is like these days.
This is way more intuitive than the old days with Hammer and Qed. I made a little brutalist buttress element!
(Thanks to @makkon.bsky.social for the textures!)
I've been knee deep into TrenchBroom, will probably post an annoying amount about how fun and simple the tool is once you get it up and running to be used in unity. its just great being able to block out a map in like 30 mins. I will get back to modeling characters soon! #indiedev #gamedev
Finally got rid of the GLEW library, so TB now works on Wayland without any tweaks!
Just release TrenchBroom 2026.1 Release Candidate 3: github.com/TrenchBroom/...
TrenchBroom 2026.1 Release Candidate 1 is up: github.com/TrenchBroom/...
Please test the new features for aligning, justifying and fitting textures and the new stair builder!
Bit late, but here is TrenchBroom 2025.4: github.com/TrenchBroom/...