I make Quake levels and sometimes other stuff
the numbers don't mean anything.
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Making some progress on the interior of the Opera House environment. Mostly just applying the new lighting design here, but we are inching closer to Mission 02!
happy gay month, trans rights forever, also here's some wuckle teaserssss
the dumbest guy you know: "what people don't get about AI is that it's a *tool*"
Playing with expectations, routing the player through loops to reuse space, requiring players to recall and navigate to previous areas, making locations visible from other parts of the game, even the entire concept of shortcuts. All so uncommon for so long that many just file them under "Dark Souls"
I don't think I've ever fully articulated this even though I've noticed it a few times, but it's an upsetting state for the art form that so many people immediately recall Dark Souls and little else any time another game exercises principles of compelling world/level design.