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Retro blogging, retro coding, making stuff, art-ing stuff. Also on @[email protected] Websites and Blogs and Things https://www.zx81keyboardadventure.com https://zx81keyboardadventure.itch.io/ https://www.buymeacoffee.com/LjITrcG
16k should be enough for anyone









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#ZX81 Tile Draw Test 6: ZX81 Super Magic Sprites.
#ZX81 Tile Draw Test 5: ZX81 Magic Sprites?
#ZX81 Tile Draw Test 4: Slide and scroll. Slidy scrolly slidy.
bunsen.itch.io/rogue-abyss8...
#ZX81 Tile Draw Test 3: Sliding strobe warning. You have been warned - sllllliiidee.
#ZX81 Tile Draw Test 2: Less Strobe Warning. You have been warned More or Less.
#ZX81 dosen't look like much, but that's most excellent for building level data :-)
#ZX81 Tile Draw Test: Strobe Warning. You have been warned.
What #DOS game to play tonight?
6d
4d
6d
7d
7d
10d
13d
10d
24d
Using strings as a Data / Read alternative. The ZX81 lacked this BASIC construct - rumour has it to make space for the ZX Printer ROM code.
20d
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
16k should be enough for anyone
Video
Video
Video
Video
Video
Sinclair Research
Video
[BASIC 10Liner 2026] [PUR-120]
bunsen.itch.io
Rogue Abyss81 (Sinclair ZX81) by Lupoman by BASIC 10Liner