//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
ProfilePosts









Loading...
It’s okay to be sad about what happens to Rue in #Euphoria, but remember: 20,000 years from now, she’ll be on Arrakis getting high on spice with that kid from Don’t Look Up.
🪱🪱🪱Wirm is out right now!!!🪱🪱🪱 Please enjoy this new trailer voiced by my 2-year-old son, then go buy the game on Steam! store.steampowered.com/app/1934870/...
I’d like to push the forward deformation a bit further for the great white shark (Ma’o Nui), but I can’t go much farther if I want to avoid odd deformations when it looks downward. 🥲
Oh, and under normal conditions I should have died many times, but I reduce the damage when taking an animal out for a test swim!
I’m still refining the vertex animation for long-bodied animals, specifically the yaw and pitch damping. I’m really happy that I managed to achieve this result using only vertex offsets and two blendshapes baked into a single UV(WX) channel. #gamedev #indiedev
The new Nimoariti will be slightly faster and larger, but its bite will do the same amount of damage to your jelly. 🪼🐟 I think it’s monstrously cute, but it’s okay if you think it’s cutely monstrous. #screenshotsaturday #indiegame #gamedev
Doing final tests on the Nakahika's swim and attack animations! #screenshotsaturday #gamedev #thalassophobia
The updated Nanakia wasn't looking good enough once integrated into the game, so I went back and reworked it. I think this will be the final version. If any of you have ideas about which real family of #fish the Nanakia could belong to (or be related to) I'd love to hear them. 🙏 #gamedev
Because all animals are rotated to face the camera, I have to exaggerate the attack blendshape that drives the forward motion during the bite. It’s very tricky to make the head movement feel visible enough without introducing strange deformations. #gamedev #animation #greatwhiteshark
I’m preparing a dev log explaining how bumping into other animals will be handled by a new irritation behavior. In the meantime, enjoy watching me bump into the new Momona. Sorry, friend. 😭 ⚠️ Reminder: the Momona isn’t a blobfish, it’s an imaginary cousin of the blobfish. #gamedev
1d
6mo
51m
51m
13d
10d
3d
8d
51m
5d
Video