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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I’m still refining the vertex animation for long-bodied animals, specifically the yaw and pitch damping. I’m really happy that I managed to achieve this result using only vertex offsets and two blendshapes baked into a single UV(WX) channel. #gamedev #indiedev
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