Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer.
https://ScytheEditor.com
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The SPRAWL zero demo is OUT NOW!
We're thrilled you can finally get your hands on the demo on Steam now!
To let you fully dive in, we’ve included the first two levels.
So much hard work from everyone here at MAETH, building the game of our dreams!
store.steampowered.com/app/4247830/...
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
Learn more about Scythe and start playing with it today by becoming a patron: scytheeditor.com
Flow Textures around a curve with a simple [Ctrl + Alt + Right Click]. You can do all this in the Fast Texture Tool above with a Follow Quads unwrap too, but sometimes things are faster this way.
Hotspots rewritten to use multiple new unwraps so angles and curves are possible now. Select faces and Shift + H to choose the perfect hotspot for them.
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
Scythe now has its own UV Editor called the "Fast Texture Tool" and is built with speed in mind and heavily inspired by Source 2 Hammer. The blue rectangle is the size of the geometry in the world to help with your texel density.
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Video
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I have released my level scripting i/o system, it's called JoeIO and it works great for me and at work but it's early so be gentle and just holler if you come across any weirdness. An explanatory video is below
www.joewintergreen.com/joeio-a-leve...
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Joe Wintergreen
I spent some of this week making an I/O system for level scripting in Unreal for @sleightofhand.game! I have long had thoughts on why these kick ass. Here's an unusually long blog post on:
-why these kick ass
-why they are necessary
-how mine works
-etc etc
www.joewintergreen.com/i-o-systems-...