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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I spent some of this week making an I/O system for level scripting in Unreal for @sleightofhand.game! I have long had thoughts on why these kick ass. Here's an unusually long blog post on: -why these kick ass -why they are necessary -how mine works -etc etc www.joewintergreen.com/i-o-systems-...
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Joe Wintergreen