You’ve gotta push past your limits. If you’re not growing, you’re dying.
Art by @ginkko.bsky.social
Calvin and Hobbes strip that says it quite well;
Name a TV show no one but you remembers
MilkyWay
Antillus “Tide” Stratford
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.