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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Calvin and Hobbes strip that says it quite well;
18h
MilkyWay
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.