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Overall, our findings emphasize the differences in physical demands between game genres and highlight the need for tailored interventions in injury prevention, training methods, and product design adaptations. Feel free to ask me any questions about this research 🙏
FPS players cover more distance than those in other genres, while MOBA players exceed Adventure players. This finding is linked NOT ONLY to mouse sensitivity choices but also to the game's requirements and environment, which shape players' kinematic behaviours.
I’d like to highlight one of several interesting results and invite you to read the full publication for more details.