//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
ProfilePosts









Loading...
Sometimes you just need a sledgehammer of a take and I applaud everyone who takes a swing at the anti-intellectualism festering in this hobby.
Iiiiiii'm Argentinian It's a feeeeling I cannoooot stoooop 🗣🎶
IF you already got Zephyr but wanted to take your shit to THE NEXT LEVEL consider backing us here so we get to print the Backpack Add On! I wanna play with the full color character sheeeeets!!!!
Having one of the iconic character class designs be a chainsmoking septuagenarian nun was the best decision we made about this game @numbernone.bsky.social
Visible Skill: Writing a good ability/move that seems interesting and fun to use and worth taking. Invisible Skill: a) writing an ability that fits in a box on a sheet with 7 other abilities and is clear and usable in a con playtest.
Solid post. In addition, one of the other problematics that magically disappear the moment you approach TTRPGs as art as opposed to Product™️ An artpiece can be approachable or not, but its approachability is measured in its own terms, not as a moral failing.