Visible Skill: Writing a good ability/move that seems interesting and fun to use and worth taking.
Invisible Skill: a) writing an ability that fits in a box on a sheet with 7 other abilities and is clear and usable in a con playtest.
Tea Vampire
I've been thinking a lot about visible vs invisible skill layers. i.e every craft has outer layers of skills that laypeople can recognise, and inner layers that you need expertise and experience to perceive at all. Could y'all think of examples of visible vs invisible skills in your own discipline?